Commission Requirements
Every commission combines a brief, budget, and visible tag targets. Treat those targets as the final checklist rather than choosing materials by color alone.
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Every commission combines a brief, budget, and visible tag targets. Treat those targets as the final checklist rather than choosing materials by color alone.
The sketchbook is the commission planning screen: choose garment pieces, preview material tags, compare the design against the request, and draft the pattern.
The cutting room turns a drafted pattern into fabric panels. Placement and grain direction affect the final dress, so cutting is more than tracing the shortest layout.
The sewing machine converts cut panels into a garment. Keeping the needle near the marked seam builds the quality score used by commissions and achievements.
Fabrics carry visible style tags, prices, and visual finishes. The shop is a scoring and budget decision, not just a color palette.
Accessories can add required tags, event-appropriate detail, or personal style. Placement, scale, and layer order determine whether they help the design or hide it.
Quality is a scored requirement shown beside the style tags. Style tags prove the requested aesthetic; quality tracks how cleanly the garment was built.
Off-the-rack designs are uncommissioned dresses made for the shop. Selling them gives a repeatable way to turn spare fabric and spare time into gold.
High-detail event dresses demand more material, decoration, and planning. The goal is not maximum ornament everywhere, but deliberate coverage of every request.
Silhouette determines how much fabric and decoration the design can carry. A ballgown offers space for large motifs; a fitted gown demands cleaner placement.
A practical first-session route through measuring, the request, sketchbook, fabric shop, cutting room, sewing machine, and completion screen.
A controlled path to the perfect-quality achievement and the quality targets used by commissions, including grain, fit, and stitching.
Use early commissions, free burlap, spare fabric, and simple off-the-rack dresses to keep a reliable gold buffer.
A reliable planning order for tag targets, quality, silhouette, fabric, and accessories.
Choose cotton, linen, wool, silk, velvet, or patterned fabric by tag coverage, cost, and quantity instead of appearance alone.
Use trims, flowers, bows, and applique to meet requirements without losing the silhouette.
Use customer work, gift commissions, and pigeon requests to unlock patterns for all 10 Dressmaker customers.
The practical keys and settings that reduce camera, sewing, and accessory-placement friction, including Sewing Assist and Steam Deck notes.
A cautious cross-platform save transfer checklist for players moving between supported desktop versions.
Decode every common requirement line before you choose fabric: minimum and maximum scores, quality, color and fabric rules, accessory count, and trim length.
How bust, waist, and hip measurements feed the mannequin, why fit can cap quality, and how to recover when the sizing screen looks perfect but quality stays low.
A fast checklist for the most common Dressmaker blockers: Finish Dress does not appear, quality stops near 80, sewing feels impossible, the camera stops rotating, or gold runs out.
A practical completion order for all 32 Dressmaker achievements: story first, 10 customer chains second, then the five deliberate challenge goals.
Customer order, first visible requests, budgets, achievements, friendship, and progression notes.
Official screenshot examples for ballgowns, fitted gowns, color blocking, fabric focus, trims, and accessory rhythm.
Answers about price, free mode, money, failed commissions, mobile, Switch, Steam Deck, controller support, languages, mods, and saves.
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